Art dump of my work on "Farlands", a game our team at Oculus Rex did for the launch of the Rift. Everything here was guided by the art direction of Kenneth Scott
This was one of the most rewarding projects for me since I was given a lot of freedom creatively by Kenneth. It was also a fun style where we riffed a lot off Dark Crystal, Jim Henson and Rango.
These images are a mixture of the high resolution sculpts before I converted them to in-game real time models as well as 3D sketch maquette concepts.