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Adobe Substance 3D Modeler Splash Image

This is a big one for me. I've been very fortunate to have had a lot of awesome opportunities throughout my career. If I had to pick a high point, it was working with the Medium team in the early days at Oculus, trying to prove VR as a viable medium for creating art. Through this endeavor, we worked with artists, did workshops and built an amazing community of VR artists who use Medium. So when the Medium team went to Adobe, it made all the sense in the world for me to follow them.

Being given the chance to create the splash image for Adobe Substance 3D's Modeler was an awesome personal landmark in my journey as a digital artist in the industry. The fish was created in Medium, textures and materials in Adobe Substance 3D Painter and rendered in Adobe Dimension. I have to give credit to Geoffrey Rosin for letting me use his clay material.